World of Your Own
World of Your Own is a personal game project that I am working on using Unreal Engine. It is a third person platformer puzzle game about a person wearing headphones affecting the world around them depending on what music they are playing.
Gameplay Showcase
The main gameplay of World of Your Own involves activating different music related abilities that help the player clear the level. In this video demonstration you can see 3 different abilities being used: a time slow ability, an enhanced movement ability, and an ability which allows the player to not be detected. One of my main goals for the project was to give clear feedback to the player when using an ability, and this is accomplished through the music player UI on the bottom right, the changing textures in the world, as well as the visual effects added to the player.
Abilities
Currently there are 4 abilities implemented into the game, which affect the player/world in different ways.
Time slow - slows down time in the world and for the player, allowing for more precise timing of movements.
Movement buff - gives the player character faster move speed and an extra jump, allowing players to reaach more places
Invisilibility - makes the player invisible to enemies and objects which normally detect the player
Low Gravity - lowers the gravity of the player and specific objects in the world
UI Systems
Ability Select - Lets the player choose which abilities to bring into a level
Music Player - Shows which ability is active, how much time they have left of the ability, and also visualizes the audio for the song played
Stage Select - Keeps track of locked and unlocked levels as well as fastest clear times for the player
Settings - Allows the player to change volume, sensitivity, framerate, window mode, and resolution